#import "SceneDelegate.h"
#import "BaseNavViewController.h"
#import "ViewController.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    
    ViewController *vc1 = [[ViewController alloc] init];
    vc1.navigationItem.title = @"首页";
    BaseNavViewController *nav1 = [[BaseNavViewController alloc] initWithRootViewController:vc1];
    
    ViewController *vc2 = [[ViewController alloc] init];
    vc2.navigationItem.title = @"产品";
    BaseNavViewController *nav2 = [[BaseNavViewController alloc] initWithRootViewController:vc2];
    
    ViewController *vc3 = [[ViewController alloc] init];
    vc3.navigationItem.title = @"圈子";
    BaseNavViewController *nav3 = [[BaseNavViewController alloc] initWithRootViewController:vc3];
    
    ViewController *vc4 = [[ViewController alloc] init];
    vc4.navigationItem.title = @"我的";
    BaseNavViewController *nav4 = [[BaseNavViewController alloc] initWithRootViewController:vc4];
    
    UITabBarController *tab = [[UITabBarController alloc] init];
    tab.viewControllers = @[nav1, nav2, nav3, nav4];
    
    self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    self.window.windowScene = (UIWindowScene *)scene;
    self.window.rootViewController = tab;
    [self.window makeKeyAndVisible];
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
